Video Game Audio: Diegesis Theory
In a previous article, we looked at the diegesis theory of interface design. The theory can also be applied to audio design. This is a look into the design of audio for games, and how diegesis theory...
View ArticleLoopholes in Game Design
I had just finished working on my latest card game; I was rather chuffed with it: the rules were elegant and nuanced: there was a wealth of strategies you could use in the game. I explained the rules...
View ArticleI Want to Be a Game Artist!
That’s great! You’ll be flinging digital paint and shooting vertices, and making the game art world more beautiful as you go! But wait — a word of advice before you jump on the realtime rendering...
View Article50 Tips for Working with Unity (Best Practices)
About these tips (Edit: August 2016. I have revised these tips. You can find the new list here.) These tips are not all applicable to every project. They are based on my experience with projects with...
View Article13 More Tips for Making a Fun Platformer
This article is a follow-up of a previous article I wrote, 11 Tips for making a fun platformer. Once again, this article focuses on platformers, but the philosophy behind each idea can be applied to...
View ArticleHow to Choose Colours Procedurally (Algorithms)
Changing the colours of art can be a great way to increase the amount of content in your game, and add variety and richness. It is relatively easy to implement. What is not always as easy is to get a...
View ArticleGeometry with Hex Coordinates
\( \newcommand{\bv}[1]{{\bf #1}} \) \( \newcommand{\bperp}{{\bf perp}} \) \( \newcommand{\bproj}{{\bf proj}} \) There is surprising little information available on hex-coordinates, despite how many...
View ArticleRapid Game Prototyping: Tips for Programmers
In November 2013, two colleagues* and I made 30 games. Although I have done some game prototyping before, working on so many games in such a short period gave me some insights I did not have before....
View ArticleMatch Game Mechanics: An exhaustive survey
(This article has also been published on Gamasutra. Check it out for insightful comments.) 1. Introduction At Gamelogic we are obsessed with game rules. Several weeks ago my colleague Herman Tulleken...
View Article5 Tips for developers to work more effectively with musicians
(This is an English transcription of the talk Como mejorar la música y el audio de tus videojuegos given at GameDev Santiago). As a musical producer, my first impression of the video game industry in...
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